FPS sensitivity basics
What is cm/360?
cm/360 means how many centimeters you move your mouse on the mousepad to turn your in-game view exactly 360 degrees.
Why cm/360 Matters
In-game sensitivity values are not directly comparable across games. A sensitivity of 1.0 in one shooter can feel very different from 1.0 in another. cm/360 gives you a physical measurement that is easier to compare.
Lower cm/360 means faster sensitivity because you need less mouse movement to turn. Higher cm/360 means slower sensitivity because you need more mouse movement to turn.
Basic Formula
For games that use a yaw value, the common formula is:
cm/360 = 360 / (sensitivity x DPI x yaw) x 2.54
The yaw value is game-specific. That is why a converter should account for the game, not only the sensitivity number.
Example Ranges
| cm/360 | Feel | Common tradeoff |
|---|---|---|
| 20 to 30 cm | Fast | Easier turns, harder micro control |
| 30 to 50 cm | Medium | Balanced for many players |
| 50 cm and higher | Slow | Precise aim, bigger arm movement |
These ranges are not rules. Desk space, mousepad size, role, FOV, and personal comfort matter more than copying a number from another player.
Same cm/360 Across Different Games
A game-aware converter changes the raw sensitivity number so the physical turn distance stays similar. This table shows an approximate 51.95 cm/360 baseline at 800 DPI.
| Game | Sensitivity at 800 DPI | Approx. cm/360 |
|---|---|---|
| CS2 / CS:GO | 1.000 | 51.95 |
| Valorant | 0.314 | 51.95 |
| Apex Legends | 1.000 | 51.95 |
| Overwatch 2 | 3.333 | 51.95 |
| Rainbow Six Siege | 1.100 | 51.95 |
The in-game values look different because each game uses its own sensitivity scale. Matching cm/360 is a baseline for hip-fire, not a promise that ADS, scoped modes, FOV, or movement will feel identical.
How To Use It
- Find your current cm/360 in the game where your aim feels most comfortable.
- Use that physical distance as a target when converting to a new game.
- After conversion, tune by feel in small steps because scoped and FOV settings may differ.
How To Measure cm/360 Manually
A calculator is faster, but a manual check is useful when a game has unusual settings or you want to validate your setup.
- Place your mouse at a clear starting point on the mousepad and line up the in-game camera with a visible reference.
- Move the mouse horizontally until your camera completes one full 360-degree turn.
- Measure the mouse travel distance in centimeters.
- Repeat the test two or three times and use the average if your measurements vary.
- Keep acceleration and pointer settings consistent while comparing games.
Common Mistakes
- Comparing raw in-game sensitivity values between games without accounting for yaw.
- Using eDPI as a cross-game unit even though sensitivity scales differ.
- Expecting hip-fire cm/360 to reproduce ADS or scoped behavior.
- Changing DPI, in-game sensitivity, FOV, and acceleration at the same time.
Common Questions
Is lower cm/360 better?
No. Lower cm/360 is faster, but faster is not automatically better. The useful range depends on your game, role, desk space, and ability to make small corrections.
Can I use the same cm/360 in every game?
You can use the same cm/360 as a starting baseline, but FOV, ADS behavior, and movement speed can still make the result feel different.
How often should I change cm/360?
Change it only when you have a clear problem to solve, such as running out of mousepad or missing small corrections. Test small changes before replacing your whole setup.
What is the difference between cm/360 and eDPI?
cm/360 measures physical mouse travel for a full turn. eDPI multiplies DPI by in-game sensitivity and is most useful when comparing settings inside the same game.
Last reviewed: June 1, 2026.