Convert

FPS aim tool

FPS sensitivity calculator and converter.

AimScale turns your current in-game sensitivity and DPI into a target sensitivity, eDPI, and cm/360 for popular shooters.

Use it as a mouse sensitivity calculator, sensitivity converter, eDPI calculator, and cm/360 calculator when switching between FPS games.

CS2 Valorant Apex Legends Overwatch 2 Rainbow Six Siege

Live calculator

Sensitivity converter

Target sensitivity 0.314
cm/360 51.95
Source eDPI 800
Target eDPI 251

Supported games

Start with common FPS conversion paths.

Tactical shooters

Convert between CS2, Valorant, and Rainbow Six Siege while keeping your turn distance visible.

Battle royale games

Move Apex Legends settings into a consistent hip-fire baseline before fine tuning ADS and FOV feel.

Hero shooters

Check Overwatch 2 sensitivity against the same cm/360 target used in your other games.

Tool map

Choose the page that matches your aim problem.

Calculation method

Conversion basis

Keep the same turn distance.

The calculator matches cm/360 using each game's yaw value, then adjusts for your target DPI. It gives a practical starting point, not a promise that every scoped mode or FOV setting will feel identical.

Game Yaw Example use

Useful guides and converters

Use converter
Tool

eDPI calculator

Calculate effective DPI from mouse DPI and in-game sensitivity.

Mouse
Tool

CS2 eDPI calculator

Calculate Counter-Strike 2 eDPI and compare equivalent DPI settings.

CS2
Tool

cm/360 calculator

Find your physical turn distance from DPI, sensitivity, and game yaw.

Basics
Guide

What is cm/360?

A plain English explainer for players comparing sensitivity across games.

Basics

Calculation transparency

Know what the converter does and does not cover.

AimScale matches hip-fire cm/360 as a practical starting point. FOV, ADS sensitivity, scoped sensitivity, mouse acceleration, resolution, and engine behavior can still affect how a converted setting feels.

Last reviewed: June 4, 2026.

Read the methodology

FAQ

Use the result as a baseline, then test it in-game.

How accurate is the converter?

It matches hip-fire cm/360 using reviewed yaw values. FOV, scoped modes, ADS multipliers, acceleration, and game updates can still change how the result feels.

Does it convert ADS or scoped sensitivity?

No. Treat the result as a base turn-distance match. Tune ADS, scopes, optics, and hero-specific settings after the hip-fire baseline feels comfortable.

Why is The Finals not in the main converter?

It is still marked experimental. AimScale keeps lower-confidence games out of the primary converter until the parameter source agreement is stronger.