Turn distance
cm/360 calculator for FPS games.
Use this calculator to estimate how many centimeters your mouse must travel for a full 360-degree turn. cm/360 is useful because it describes a physical distance instead of only an in-game number.
If you searched for sens to cm 360, cm/360 calculator, or mouse sensitivity distance, choose the game yaw preset first, then enter your sensitivity and DPI. For unsupported games, use the result only when you know the correct yaw value.
Formula
AimScale uses this hip-fire baseline formula:
cm/360 = 360 / (DPI x sensitivity x yaw) x 2.54
How To Read The Result
- Lower cm/360 means faster sensitivity.
- Higher cm/360 means slower sensitivity.
- Use the result as a baseline, then tune in-game by feel.
Example cm/360 Ranges
| cm/360 | Feel | Often useful for | Main tradeoff |
|---|---|---|---|
| 20-30 cm | Fast | Wide turns and limited mousepad space | Harder micro-corrections |
| 30-45 cm | Medium | General FPS play and mixed tracking/flicking | May need tuning by game |
| 45-65 cm | Slow | Tactical shooters and precise angle holding | Requires more arm movement |
| 65+ cm | Very slow | Large mousepads and precision-heavy setups | Large turns can feel heavy |
Same cm/360 Across Games At 800 DPI
This table shows example sensitivities that target roughly the same physical turn distance in different games. Use it as a starting point, not a rule.
| Target cm/360 | CS2 / Apex sens | Valorant sens | Overwatch 2 sens | R6 sens |
|---|---|---|---|---|
| 30 cm | 1.732 | 0.544 | 5.77 | 1.905 |
| 40 cm | 1.299 | 0.408 | 4.33 | 1.429 |
| 50 cm | 1.039 | 0.327 | 3.46 | 1.143 |
| 60 cm | 0.866 | 0.272 | 2.89 | 0.953 |
How To Check cm/360 Manually
- Open a practice range or empty map.
- Place your mouse at a known point on the mousepad.
- Move horizontally until your view turns exactly 360 degrees.
- Measure the distance in centimeters and compare it with the calculator.
Limitations
This calculator matches hip-fire cm/360. It does not guarantee identical feel across games because FOV, ADS sensitivity, scoped sensitivity, mouse acceleration, resolution, and game engine behavior can affect aiming feel.
When To Use Another Tool
Use cm/360 when the question is physical turn distance. Use eDPI when the question is DPI and sensitivity inside one game. Use a pair converter when you are moving from one FPS game to another.
| Search intent | Best page | Why |
|---|---|---|
| cm/360 calculator | This cm/360 calculator | Physical mouse travel for one full turn. |
| edpi calculator | eDPI calculator | DPI multiplied by sensitivity inside one game scale. |
| sensitivity converter | Mouse sensitivity converter matrix | Pick the right game-pair or calculator page. |
| DPI change | DPI sensitivity converter | Keep the same feel after changing mouse DPI. |
Common Questions
Why is cm/360 better than raw sensitivity?
Raw sensitivity numbers use each game's own scale. cm/360 turns that setting into a physical mouse distance, which is easier to compare across games.
Which yaw preset should I choose?
Choose the game you are measuring. If you are unsure about a game's exact behavior, treat the result as a baseline and confirm it in a training range.
Does a higher cm/360 mean slower aim?
Yes. A higher cm/360 means you need more mousepad distance for one full turn, so the sensitivity feels slower.
Last reviewed: June 11, 2026.