Overwatch 2

Overwatch 2 sensitivity converter.

Convert a familiar FPS sensitivity into an Overwatch 2 starting point. This page uses hip-fire turn distance as the common baseline and shows the resulting cm/360.

Why Overwatch 2 Feels Different

Overwatch 2 uses a different sensitivity scale than CS2, Valorant, and Apex Legends. A low-looking Overwatch number may still be fast, and hero roles can change what feels comfortable.

Target sensitivity = source sensitivity x source DPI x source yaw / target DPI / Overwatch yaw

Overwatch 2 Conversion Examples At 800 DPI

Use these values as quick checks when both games use 800 DPI. The raw Overwatch 2 number is usually larger than the source game's number because the in-game scale is different.

Source gameSource settingOverwatch 2 senscm/360
CS2 / CS:GO1.00 at 800 DPI3.33351.95
Valorant0.30 at 800 DPI3.18254.43
Apex Legends1.00 at 800 DPI3.33351.95
Rainbow Six Siege1.10 at 800 DPI3.33351.95

If Your Overwatch 2 DPI Is Different

If you change mouse DPI while moving into Overwatch 2, keep the physical turn distance consistent by changing the raw sensitivity in the opposite direction.

Source settingOverwatch DPIOverwatch sensSame baseline
CS2 1.00 at 800 DPI4006.66751.95 cm/360
CS2 1.00 at 800 DPI8003.33351.95 cm/360
CS2 1.00 at 800 DPI16001.66751.95 cm/360

Hero And Role Notes

  • Hitscan heroes often reward a stable sensitivity for small corrections.
  • Tank and projectile heroes may feel better with slightly faster turns.
  • Scoped heroes can require separate scoped sensitivity tuning.
  • If you switch between tracking-heavy and flick-heavy heroes, keep one baseline for a few sessions before splitting hero-specific settings.
  • Use practice range tracking, close-range duels, and real matches to decide whether the conversion needs a small adjustment.

Common Mistakes

  • Comparing raw sensitivity numbers instead of comparing cm/360.
  • Changing DPI and sensitivity at the same time without checking the final turn distance.
  • Trying to solve scoped sensitivity with a hip-fire converter.
  • Switching values too often before your hands have time to adapt.

Common Questions

Why is the Overwatch 2 number larger than CS2 or Valorant?

Overwatch 2 uses a different sensitivity scale, so the raw number is not meant to look similar. Compare the resulting cm/360 instead of the in-game number.

Should every hero use the same sensitivity?

Use one baseline first so your aim has a stable reference. After that, scoped heroes or role-specific comfort can justify separate tuning.

What should I test after converting?

Check close-range turns, long-range tracking, and small corrections. If one of those feels off, adjust gradually rather than switching to a completely new setting.

Can I use eDPI to compare Overwatch 2 with Valorant?

Only as a rough label inside one game. For cross-game conversion, Overwatch 2 and Valorant need yaw-aware conversion and a cm/360 check.

Last reviewed: May 29, 2026.

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