Overwatch 2
Overwatch 2 sensitivity converter.
Convert a familiar FPS sensitivity into an Overwatch 2 starting point. This page uses hip-fire turn distance as the common baseline and shows the resulting cm/360.
Why Overwatch 2 Feels Different
Overwatch 2 uses a different sensitivity scale than CS2, Valorant, and Apex Legends. A low-looking Overwatch number may still be fast, and hero roles can change what feels comfortable.
Target sensitivity = source sensitivity x source DPI x source yaw / target DPI / Overwatch yaw
Overwatch 2 Conversion Examples At 800 DPI
Use these values as quick checks when both games use 800 DPI. The raw Overwatch 2 number is usually larger than the source game's number because the in-game scale is different.
| Source game | Source setting | Overwatch 2 sens | cm/360 |
|---|---|---|---|
| CS2 / CS:GO | 1.00 at 800 DPI | 3.333 | 51.95 |
| Valorant | 0.30 at 800 DPI | 3.182 | 54.43 |
| Apex Legends | 1.00 at 800 DPI | 3.333 | 51.95 |
| Rainbow Six Siege | 1.10 at 800 DPI | 3.333 | 51.95 |
If Your Overwatch 2 DPI Is Different
If you change mouse DPI while moving into Overwatch 2, keep the physical turn distance consistent by changing the raw sensitivity in the opposite direction.
| Source setting | Overwatch DPI | Overwatch sens | Same baseline |
|---|---|---|---|
| CS2 1.00 at 800 DPI | 400 | 6.667 | 51.95 cm/360 |
| CS2 1.00 at 800 DPI | 800 | 3.333 | 51.95 cm/360 |
| CS2 1.00 at 800 DPI | 1600 | 1.667 | 51.95 cm/360 |
Hero And Role Notes
- Hitscan heroes often reward a stable sensitivity for small corrections.
- Tank and projectile heroes may feel better with slightly faster turns.
- Scoped heroes can require separate scoped sensitivity tuning.
- If you switch between tracking-heavy and flick-heavy heroes, keep one baseline for a few sessions before splitting hero-specific settings.
- Use practice range tracking, close-range duels, and real matches to decide whether the conversion needs a small adjustment.
Common Mistakes
- Comparing raw sensitivity numbers instead of comparing cm/360.
- Changing DPI and sensitivity at the same time without checking the final turn distance.
- Trying to solve scoped sensitivity with a hip-fire converter.
- Switching values too often before your hands have time to adapt.
Common Questions
Why is the Overwatch 2 number larger than CS2 or Valorant?
Overwatch 2 uses a different sensitivity scale, so the raw number is not meant to look similar. Compare the resulting cm/360 instead of the in-game number.
Should every hero use the same sensitivity?
Use one baseline first so your aim has a stable reference. After that, scoped heroes or role-specific comfort can justify separate tuning.
What should I test after converting?
Check close-range turns, long-range tracking, and small corrections. If one of those feels off, adjust gradually rather than switching to a completely new setting.
Can I use eDPI to compare Overwatch 2 with Valorant?
Only as a rough label inside one game. For cross-game conversion, Overwatch 2 and Valorant need yaw-aware conversion and a cm/360 check.
Last reviewed: May 29, 2026.